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Food on the Run: Lessons from a Youth Nutrition and Physical Activity Campaign (Download)
This guide provides real life examples of how Food on the Run, a California-based project worked with youth advocates to make healthy eating and physical activity easier to do at their schools. This document describes the steps for implementing a nutrition and physical activity youth advocacy program. Chapter topics include: recruiting and working with teens, training teens on physical activity and nutrition, taking action for change and many more.
This toolkit highlights nutrition and physical activity policies in the school and community that teens can pursue with adult guidance. The booklet includes a collection of activities and success stories of California teens making nutrition and physical activity policy changes in their communities. Playing the Policy Game outlines activities which drive the policy change process. Each step of the process is described in detail.
Reviewed and highly recommended in the Journal of Nutrition Education and Behavior.
Reeves Tuttle, C. Educational Materials in Review. J of Nutr Educ. 2002; 34(1):65-66.
Jump Start Teens (Download the Entire Guide)
Jump Start Teens is a series of eight lesson plans for use with teens; the lesson plans are real-life and cross-curricular and will educate and encourage students to eat healthy, keep moving, and take action. The lesson plans were updated in 2007 to include the most recent Dietary Guidelines for Americans, Spanish-language worksheets, and updated media resources. Jump Start Teens reinforces your curriculum with:
To download and view each Jump Start Teens lesson, click below:
Do More-Watch Less! is a toolkit for afterschool programs and youth serving organizations to encourage tweens (ages 10-14) to incorporate more screen-free activities into their lives while reducing the time they spend watching TV, surfing the internet, and playing video games. The toolkit includes step-by-step instructions and handouts that guide tweens through hands-on activities to help reduce their screen-time.